AI Insights · Timothy · April 2022
Top 5 iOS Shooter Games in Switzerland: Q1 2022 Performance
In Q1 2022, the top 5 iOS shooter games in Switzerland displayed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides deeper insights into these trends.
Throughout the first quarter of 2022, the top 5 iOS shooter games in Switzerland showed diverse trends in downloads, revenue, and active user activity. Here’s a closer look at the performance of these leading games.
Call of Duty®: Mobile by Activision Publishing, Inc. started the quarter with a weekly revenue of about $53.4K, which fluctuated throughout the period, peaking again at around $65.1K in the final week of March. Weekly downloads saw a downward trend, starting at 3K and gradually decreasing to approximately 1.2K by the end of the quarter. Active users for the game started at 39.2K, with a slight decline mid-quarter, but ended on a positive note with about 35.1K users.
Zooba: Zoo Battle Royale Games from Wildlife Studios experienced notable revenue growth, particularly in the last week of March, reaching $22.8K. Downloads for Zooba increased significantly mid-quarter, rising from 1.1K in early January to a peak of 3.4K in the week of February 21. Active users showed a steady increase, starting at 7.7K and reaching 14.3K by mid-March, before slightly declining to 10.8K by the end of the quarter.
Tencent Mobile International Limited's PUBG MOBILE demonstrated strong revenue performance, with a peak of $256.6K in the week of March 21. However, downloads gradually decreased, starting at 2.1K and dropping to around 1K by the end of March. Active users remained relatively stable, starting at 24.3K and ending the quarter at 20.9K.
Sniper 3D: Gun Shooting Games by Wildlife Studios showed a varied revenue trend, peaking at $6.3K in mid-January and ending the quarter at approximately $3.7K. Downloads also saw a similar pattern, starting at 2.3K and dropping to 810 by the end of March. Active users peaked at 6.5K in early January, before gradually declining to around 2.9K by the end of the quarter.
Finally, Giant Wanted from SUPERSONIC STUDIOS LTD had minimal revenue throughout the quarter, with minor fluctuations. The game saw a consistent decrease in downloads, starting at 2.6K and ending at about 489. Active users also declined steadily from 4K at the beginning of January to 1.6K by the end of March.
For more detailed insights and data, visit Sensor Tower to explore further.